Category: work

ira glass wisdom

thanks Leo!


basic html & css for non-web designers

by Jessica Hische & Russ Maschmeyer

random cat breaks included

33 ways to stay creative

i don’t always like lists, but i enjoy this one.

via Today & Tomorrow

thanks Angela!

2 design articles

Interesting articles as we venture forth in new ways of living with the design, innovation, technology that is all around us, and how that affects approaches, work processes, and etc. etc.

CEO Talk | Emanuele Carminati Molina, President, Valextra

Scott Dadich & Gael Towey: The Future of Design in Media

yg8 michael freimuth

He makes a good point, or alludes to one. Being a designer or just being in a profession where it’s easy to let your profession take over other areas of life, balance is crucial. That’s what I’ll be working on this year and maybe always, the search for BALANCE.

i like :: danny gregory’s sketchbook

Immerse yourself into Danny Gregory’s sketches

thank you michael nobbs

…for sharing your personal journey and being an encouragement for my own issues with health and work. i love earl grey tea as well

How drawing has helped me through some difficult times

microPodcast #2:
How drawing has helped me through some difficult times

In which Michael discusses how drawing has help him through some difficult times in his life. Download

where they create

WHERE THEY CREATE gives beautiful glimpses into the work spaces of creatives.

reconciling industrialization & craftsmanship

This article read my mind

Historically, luxury goods have been created through meticulous detail, respect for our shared environment, commitment and recognition of human dignity. But this dedicated breed of craftspeople in Italy and across the world are now being replaced by large production facilities in cheap labor regions. Of this decline, Professor Sennett has noted: “Belief in sharing and developing skills, in craftsmanship intended not only as manual ‘know-how,’ but above all as a mental process in which passion for one’s work, the desire to keep progressing, an obsession with quality and continual research into materials and technology…are tangible expressions of a zeal and dynamism that belong anywhere but in the past, that now more than ever represent elements of distinction and important levers for facing the future.” … And yet, in today’s economic climate, is it still possible to create such a company with today’s business pressures and market realities?

full article here from JCReport

sound advice from khoi vinh

Students, Don’t Do As I Have Done

The Canadian graphic design organization RGD Ontario was kind enough to invite me to speak at their annual Design Thinkersconference in Toronto last week. It was a quick trip for me — I flew in and out of the city on the same day — but they made it really fun. In addition to a lecture I gave about the difficulties that the practice of art direction has in finding a place in digital media (I’ll post some notes from that talk in a few days), I also appeared on a question-and-answer panel for design students, the theme of which was providing advice on ‘making it’ in the design world.

In that session, I heard from another of the panelists that, due to inexperience, newly minted designers should understand that their productivity will barely cover the cost of employing them. It was his belief that businesses who hire fresh graduates essentially sign up to provide a kind of on-the-job training — at a loss to the business. He didn’t put it in so many words, but the inference I made was that employment is a kind of favor bestowed by the company on new entrants to the job market.

What’s more, this person insisted that these freshly graduated professionals should be prepared to work for very little and for very long hours, that they should dedicate themselves to their work in tireless fashion, potentially at the expense of many other priorities in their lives.

I have a hard time with this advice, but for complicated reasons. It’s not that I think that the advice is not valid. On the contrary, I think this is an accurate reflection of the way the design industry ingests new talent. Rather, my quarrel is that I think this advice makes some unfortunate assumptions about what the quality of life within a design organization should be.


First, I’ll say that the graduates that I’ve hired straight out of college have been bargains. They’ve been incredibly talented, driven and very, very productive. In fact, I once hired a very inexperienced designer straight out of high school, and he was one of the most productive people I’ve ever worked with. More importantly, these people brought an enthusiasm and alacrity to their work that lifted the energy of the workplace, that contributed meaningfully to the quality of life for their colleagues. That’s gold.

I acknowledge that this won’t be the experience of every employer. Many designers hired straight out of school are all talent and no skill, and employers who take those folks on are in fact signing up to provide a significant level of training. But it hasn’t been my habit to hire people like that, because I think it makes for a poor work culture. I’m a capitalist and maybe a bit of an Objectivist in that I don’t think granting employment to an unqualified applicant is a favor to anyone.

There’s some amount of necessary training that comes with hiring every new addition to a team, of course, and in the past I’ve been willing to bring on inexperienced designers who need a modicum of extra training, but never so much that the training outweighs their usefulness to the operation. Having folks on your team who can’t pull their own weight — regardless of how much college loan debt they own — is a surefire way to create an unhappy workplace (more on that later) and makes for bad business. A company that hires anyone who can’t effectively pay their own keep through productivity is probably a sweatshop or not a very good place to work.


Regarding the issue of long hours for little pay, I’m more conflicted. I can’t argue that countless hours of unpaid overtime directly contributed to my own modest professional success. At the same time, I think the prevailing thinking that life for twenty-something designers should be spent at the office first and foremost is bad advice. It might make good business sense for an employer, but it’s bad life advice.

Looking back on all of those overtime nights and weekends from my first decade as a designer, I would say that at least a third of that time was unnecessary. For me there was a romantic allure to the idea of toiling away on the work that you so desperately want a chance to prove yourself worthy of. I wanted to be at the office more than I truly needed to be there. This romantic ideal can be consuming; when you’re trying to make a name for yourself, it can dominate a disproportionate amount of your worldview. In my twenties, I clearly overdid it by creating the expectation among my peers and superiors — and within myself — that I would stay at the office as long as it took to create the impression of enormous sacrifice for my ‘art.’

Meanwhile, I missed out on so much. I had no meaningful equity stake in most of those employment situations, so all that overtime was true foolishness, was tantamount to throwing money down a well. More importantly, I was oblivious to a lot of what was going on around me — friends, family, relationships. Working late nights and weekends made me an unpleasant person. I spent years like that, and in retrospect it held me back more than it propelled me forward. That is, whatever success I have today, I feel like I have it in spite of the unhealthily skewed perspective on the importance of work that I held so tightly. I’d have gotten much further — not just personally but professionally — if I’d taken a bit more time out of the office.


That’s why I bristle when I hear established designers and employers preaching this line. When I had my own design team I never had any qualms about asking an employee to stay late if I thought it was truly necessary, but I also felt it was my responsibility to make sure they got out of the office regularly more often than not. I wanted them to experience nightlife, to go on road trips, to indulge outside interests and even outside clients, and to start families when the time was right for them.

I wanted people who would bring a diversity of experience back to their work, but more to the point I wanted people who liked themselves enough so that they contributed their demeanors to a pleasant work environment, one free of negativity, backbiting and petulance. If they were there late day in and day out, I regarded it as an indication I wasn’t doing my own job. Among a design director’s unique responsibilities is fostering the conditions for great design; if your team is overworked and unhappy, you’re not doing that job.

view post on Subtraction

a raku firing

Raku is a type of Japanese pottery primarily used in tea ceremony. The word raku means enjoyment, happiness and contentment.

I visited Beth DiCara’s studio Evening Star this past Sunday and got the greatest studio tour ever, filled with preciously dear stories in every nook and cranny (more images to come). A popular item that Beth makes are these fish heads, I love their yellow eyes and red lips! Yesterday, I returned for a Raku firing and had the pleasure of spending an afternoon with Beth and her husband John. Here is a mini photo doc of the firing:

The raku kiln is on the left. In a regular kiln, things are placed inside from the top. Conversely, the raku kiln is lifted up.

the process of cooling the fired raku ceramics begins! This is the sawdust wagon where the firings are placed

if this 1,888°F fishhead dropped on you, you’d be scarred for life

there’s my little raku pot from Beth. grazie!

this is the fish bowl by John

this efficient system of covering with the trash can was developed by Beth & John after trials & errors.

letting the smoke out..

once the pieces are cooled, they need to be scrubbed and cleaned

Thank you so much Beth and John!

come darkness

what a gem… a small collection of art curated by Maria Alexandra Vettese

we have met the enemy…

…and he is PowerPoint. Oh my goodness, hahaha!

WASHINGTON — Gen. Stanley A. McChrystal, the leader of American and NATO forces in Afghanistan, was shown a PowerPoint slide in Kabul last summer that was meant to portray the complexity of American military strategy, but looked more like a bowl of spaghetti.

“When we understand that slide, we’ll have won the war,” General McChrystal dryly remarked, one of his advisers recalled, as the room erupted in laughter.

The slide has since bounced around the Internet as an example of a military tool that has spun out of control. Like an insurgency, PowerPoint has crept into the daily lives of military commanders and reached the level of near obsession. The amount of time expended on PowerPoint, the Microsoft presentation program of computer-generated charts, graphs and bullet points, has made it a running joke in the Pentagon and in Iraq and Afghanistan.

“PowerPoint makes us stupid,” Gen. James N. Mattis of the Marine Corps, the Joint Forces commander, said this month at a military conference in North Carolina. (He spoke without PowerPoint.) Brig. Gen. H. R. McMaster, who banned PowerPoint presentations when he led the successful effort to secure the northern Iraqi city of Tal Afar in 2005, followed up at the same conference by likening PowerPoint to an internal threat.

“It’s dangerous because it can create the illusion of understanding and the illusion of control,” General McMaster said in a telephone interview afterward. “Some problems in the world are not bullet-izable.”

In General McMaster’s view, PowerPoint’s worst offense is not a chart like the spaghetti graphic, which was first uncovered by NBC’s Richard Engel, but rigid lists of bullet points (in, say, a presentation on a conflict’s causes) that take no account of interconnected political, economic and ethnic forces. “If you divorce war from all of that, it becomes a targeting exercise,” General McMaster said.

Commanders say that behind all the PowerPoint jokes are serious concerns that the program stifles discussion, critical thinking and thoughtful decision-making. Not least, it ties up junior officers — referred to as PowerPoint Rangers — in the daily preparation of slides, be it for a Joint Staff meeting in Washington or for a platoon leader’s pre-mission combat briefing in a remote pocket of Afghanistan.

Last year when a military Web site, Company Command, asked an Army platoon leader in Iraq, Lt. Sam Nuxoll, how he spent most of his time, he responded, “Making PowerPoint slides.” When pressed, he said he was serious.

Continue reading at nytimes

doing our best…

i dug this up while cleaning through my old laptop. Ahhh, the mad love hate trials of being a designer, and one particular state put here into logo form. Courtesy of Clara,  my design homie

the vendor client relationship

if you’re a freelancer like me, this is for you. i know you’ll relate!

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