some snippets from a thought-provoking article on UX written by Mark Baskinger, a CMU professor. Go read the whole article here!
FROM INDUSTRIAL DESIGN TO USER EXPERIENCE: THE HERITAGE AND EVOLVING ROLE OF EXPERIENCE-DRIVEN DESIGN
Industrial design has the exact opposite problem. The tangible artifacts of designing are so critical to the survival and perception of the discipline that the thinking, research, and UX principles that created those artifacts are often never seen. As stated earlier, this is the hallmark of the profession. Historically, industrial designers have had a very difficult time shaking off the impression that they’re only stylists. A March 20, 2000 issue of Time Magazine proclaimed on its cover, “The Rebirth of Design: Function Is Out, Form Is In.” True, we love forming things and we do “decorate cakes,” but the deeper driving concerns of industrial designers are never known. …
via UXmag via some link on facebook from CMU classmate. Thanks Peter!
Frank Chimero is my latest design crush. Here is his invaluable advice…
Anonymous asked: What advice would you give to a graphic design student?
Design does not equal client work.
It’s hard to make purple work in a design. The things your teachers tell you in class are not gospel. You will get conflicting information. It means that both are wrong. Or both are true. This never stops. Most decisions are gray, and everything lives on a spectrum of correctness and suitability.
Look people in the eyes when you are talking or listening to them. The best teachers are the ones who treat their classrooms like a workplace, and the worst ones are the ones who treat their classroom like a classroom as we’ve come to expect it. Eat breakfast. Realize that you are learning a trade, so craft matters more than most say. Realize that design is also a liberal art. Quiet is always an option, even if everyone is yelling. Libraries are a good place. The books are free there, and it smells great.
If you can’t draw as well as someone, or use the software as well, or if you do not have as much money to buy supplies, or if you do not have access to the tools they have, beat them by being more thoughtful. Thoughtfulness is free and burns on time and empathy.
The best communicators are gift-givers.
Don’t become dependent on having other people pull it out of you while you’re in school. If you do, you’re hosed once you graduate. Keep two books on your nightstand at all times: one fiction, one non-fiction.
Buy lightly used. Patina is a pretty word, and a beautiful concept.
Develop a point of view. Think about what experiences you have that many others do not. Then, think of what experiences you have that almost everyone else has. Then, mix those two things and try to make someone cry or laugh or feel understood.
Design doesn’t have to sell. Although, that’s usually its job.
Think of every project as an opportunity to learn, but also an opportunity to teach. Univers is a great typeface and white usually works and grids are nice and usually necessary, but they’re not a style. Helvetica is nice too, but it won’t turn water to wine.
Take things away until you cry. Accept most things, and reject most of your initial ideas. Print it out, chop it up, put it back together. When you’re aimlessly pushing things around on a computer screen, print it out and push it around in real space. Change contexts when you’re stuck. Draw wrong-handed and upside down and backwards. Find a good seat outside.
Design is just a language, it’s not a message. If you say “retro” too much you will get hives and maybe die. Learn your design history. Know that design changes when technology changes, and its been that way since the 1400s. Adobe software never stops being frustrating. Learn to write, and not school-style writing. A text editor is a perfectly viable design tool. Graphic design has just as much to do with words as it does with pictures, and a lot of my favorite designers come to design from the world of words instead of the world of pictures.
If you meet a person who cares about the same obscure things you do, hold on to them for dear life. Sympathy is medicine.
Scissors are good, music is better, and mixed drinks with friends are best. Start brave and brash: you can always make things more conservative, but it’s hard to make things more radical. Edit yourself, but let someone else censor you. When you ride the bus, imagine that you are looking at everything from the point of view of someone else on the ride. If you walk, look up on the way there and down on the way back. Aesthetics are fleeting, the only things with longevity are ideas. Read Bringhurst and one of those novels they made you read in high school cover to cover every few years. (Of Mice and Men, To Kill a Mockingbird, The Great Gatsby.)
Stop trying to be cool: it is stifling.
Most important things happen at a table. Food, friends, discussion, ideas, work, peace talks, and war plans. It is okay to romanticize things a little bit every now and then: it gives you hope.
Everything is interesting to someone. That thing that you think is bad is probably just not for you. Be wary of minimalism as an aesthetic decision without cause. Simple is almost a dirty word now. Almost. Tools don’t matter very much, all you need is a sharp knife, but everyone has their own mise en place. If you need an analogy, use an animal. If you see a ladder in a piece of design or illustration, it means the deadline was short. Red, white, black, and gray always go together. Negative space. Size contrast. Directional contrast. Compositional foundations.
Success is generating an emotion. Failure is a million different things. Second-person writing is usually heavy-handed, like all of this.
Seeking advice is addicting and can become a proxy for action. Giving it can also be addicting in a potentially pretentious, soul-rotting sort of way, and can replace experimenting because you think you know how things work. Be suspicious of lists, advice, and lists of advice.
Everyone is just making it up as they go along.
This about sums up everything I know.
(“If you meet a person who cares about the same obscure things you do, hold on to them for dear life.”) Angela– merci, muchos gracias and grazie!
Wasteland is a beautiful and touching documentary as Vik Muniz journeys to his native country Brazil, to Jardim Gramacho, the world’s largest garbage dump. As we get to know the “catadores” or self-designated pickers of recyclable materials, we uncover their dignity and despair. It is a story of how the human spirit can transform garbage into beauty and the power of art to catalyze social change and impact lives. Please go see it!
“We dedicate the movie to Valter, and remember him saying that 99 is not 100. A single can, or a single catador, can make the difference.” … Lucy Walker, January 2010 (director of Wasteland)
Thanks Ufs for the free tix ;)